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BatwomanEdit

Batwoman-525x700

Batwoman

Kate Kane

F) Rm30
A) Rm30
S) Gd10
E) Rm30
R) Gd10
I) Ex20
P) Ex20

Health: 90
Karma: 60
Resources: Rm
Pop: 0

Known Powers:
None

Equipment:
Costume: Batwoman's very costume has the following abilities:
-Body Armor: Ex protection vs. Physical and Shooting, Gd protection vs. Energy
-Blending: Rm Blending abilities and +1CS on Stealth
Mask: Batwoman's mask has been outfitted with the following:
-Starlite Nightvision: Rm Ultra-vision
-Throat Mike/Radio: 10 mile range, uses to keep in touch with Colonel Jake Kane. (scrambled and private channel, In Intensity)
-Inertial GPS System
Cape: Gd Glider
Telescoping lajatang: Am material, Rm Blunt
Utility Belt: Batwoman's Utility Belt contains the following tools:
-Throwing Blades: Ex Thrown Edge
-Grapnel: In material, fires up to 7 areas, used for transportation, Up to 3 areas
-Pellet Pistol: Fires up to 5 areas, Rm intensity poison. Batwoman also carries a small aerosol spray neutralizing the gas effect.
-Explosive Charges: Am damage to an entire area
-Binoculars: Magnifies up to 60 times. Equipped with infrared and limited ultraviolet imaging (-2CS to darkness modifiers)
-Lockpicks: +1CS to picking locks
-First-Aid Kit: Standard First-Aid Kit
-Mini-Flashlight: Ty Illumination, 2 areas
-Handcuffs: Rm material, Ty entrapment

Talents: Acrobatics, Tumbling, All Martial Arts, Detective/Espionage, Heir to Fortune, Performer: (Guitar), Military

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