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Checkmate Pawn (Typical)Edit

Checkmatepawntypical

Checkmate Pawn (Typical)

F) Ex20
A) Gd10
S) Ex20
E) Rm30
R) Ty6
I) Gd10
P) Ty6

Health: 80
Karma: 22
Resources: Ex
Pop: 0

Known Powers:
None

Equipment:
Body Armor: Ex protection vs. Physical, Energy, Shooting and Edge
Mask: Ex material, has the following abilites:
-Air Supply: 2 hours
-Night Vision: Doesn't suffer any penalties in darkness
Energy Rifle: In Energy, 7 areas
Pistol: Ex Shooting, 5 areas
Energy Lance: Ex Edge or Energy
Flashlight: Gd Illumination

Talents: Law Enforcement, Detective/Espionage, Guns, Hand-to-Hand Combat, Martial Arts A, E

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