Roger "Red" Norvell
Invulnerability: Ex to physical, heat, cold, radiation, toxins, aging and disease. Ty vs. Energy.
Illusion Detection: +1CS intuition
Asgardian Hammer: CL1000 material, Red Norvell's fighting is Sh-Y and he inflicts Un damage. The hammer can be thrown up to 10 areas.
-Deflection: Rm protection vs. physical, energy and magical attacks.
-Weather Control: Un, Mn lightning (even without a storm)
-Air Control: Mn
-Worthiness: only a pure and noble person can pick up this Asgardian Hammer. (Ex strength and 1000 karma)
-Unfettered Might: Sh-Y damage (Sh-Z with Belt of Might). Unless he is wearing his special gauntlets this attack cuses him 40 damage. It also causes him to lose half his karma.
-Power Absorbtion/Reflection: energy up to CL1000 but it must be reflected the following round.
-Light Emission: In
-Magic Detection: Gd
Belt of Strength: +1CS strength. (When removed End -2CS for 24 hours.)
Talents: Asgardian Lore, Swords, Weapon Specialist: (Asgardian Hammer)